
When we finish modeling the human, we will continue by unwrapping all of the parts of the character creating its UV maps, so we can texture it later.We will make sure to work with the proper edge-flow for animation and we will model the face, body, hands, feet, hair, clothes and shoes, all from scratch – Ultimate character creation in Blender We will use two techniques, the polygon modeling and the curves modeling method. For our last and biggest project we will be creating a human character.Here we will be using the polygon modeling technique which lets us model organic characters. Then we will create our second character which is a Mouse.Our first approach to 3D modeling will be by using the box modeling technique which will allow us to model a hard-surface character, we will be using reference images and some primitive 3D shapes to create a Robot. When we finish getting the quick run-through of the Blender basics, we will actually start creating some characters.We will get to know all of the very basics, how to navigate around the viewport, manipulate objects on the scene and learn some shortcuts so we can work more efficiently with the software. We will start by getting an overview of the Blender interface, so we can get familiar with it and with all the tools that will be needed for the development of the course.

In this course we will be using the open-source 3D software, Blender, to learn how to model, texture and rig 3D characters with a professional look.

